Glass World Rules
Setup and dealing
Glass World uses a standard 52-card deck (six decks shuffled together, if you're counting). You play against a dealer and alongside one or two bots. Everyone gets two cards to start. Your cards are face-up; the dealer has one face-up and one hidden. Bots get the same deal. You pick your bet from a set of chip values before each hand. All bets are in virtual points — they've got no real-world value whatsoever.
Card values and blackjack
Number cards are worth their face value. Jacks, Queens, and Kings count as 10. Aces are flexible — 11 if it helps, 1 if 11 would bust you. If your first two cards total exactly 21 (an Ace plus a 10-value card), that's blackjack. It pays 1.5 times your bet in points and beats a regular 21.
Playing your hand
After the deal, you've got three options. Hit draws another card — do this as many times as you want, but go over 21 and you bust (instant loss, no waiting for the dealer). Stand keeps your current total and passes to the next player. Double Down doubles your bet and gives you exactly one more card, then you're done. Choose carefully — there's no undo.
Dealer, bots, and outcomes
After all players finish, the dealer reveals the hidden card and plays automatically: hits below 17, stands on 17 or higher. No creativity, just rules. Each player's hand is compared to the dealer separately — so you can win while a bot loses. If you beat the dealer, you gain your bet in points. Lose, and the points go. Tie (same total) is a push — you keep your bet. Bots play independently against that same dealer. They've got basic strategies but they're not perfect. That's half the fun of watching them.